![]() “B character was entirely unsympathetic, because u, w, and v,” is also useful feedback. “Scene A didn’t work for me because x, y, and z,” is useful feedback. “High level” feedback has to do with things like plot, pacing, and characters. A continuity error is when a character’s gender flips, or someone comes back from the dead, or you run into a plotline that just doesn’t make sense (because it’s probably a coding error). ![]() And I would like to quote from another post from the officials explaining them: To play the demo, please go here: Path To Knighthood ()Īll comments are welcomed, though high and low levels instead of mid-level errors are MORE welcomed. ![]() The story passed quick test and random test so you should have a fluent experience. To me, it is more of a story than a game.Ĭurrently the story is about (95%, 15 Chapters, 240,000 Words) done, and I plan on submitting it to Hosted Games after this open Beta. To put it simply, the story is a Mild Dark Fantasy of it.įor the choices, I try to make them more Witcher-like, more focused on depicting and immersing into the story and weighing the options and moral choices, rather than focusing on RPG mechanics. But the tale takes a mildly darker turn with magical encounters and unexpected twists. The game Path To Knighthood, is a rewriting version of one of the most popular childhood tales we have all heard of - A brave knight riding on a white horse and saving the princess from the dragon. This is my first time writing so, in advance, I want to thank you all for the support and tolerance of my lack of experience. I love Interactive Fictions and some excellently written Host Games inspired me to write my own. My name is Ian, and I have completed writing a final draft on a story which I would like to sincerely ask everyone to lend a hand.
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